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Toph Animations 1/3 Done

It's been a hot minute since I've done an update. Mugen-wise, there was nothing to really type about. I spent most of my time working on my new twitch/youtube brand, developing a desktop app for it, setting up my obs, ect... After that, I went back to Toph, but now able to stream the development. That being said, no one is watching haha. But it's okay. I wasn't expecting much. Twitch is more of a long-term investment than a quick side-cash sort of thing. I look forward to gaming on it.

Toph's basic movement animations are complete. I'm finishing up with her damaged animations now. Remaining are her jump damaged, crouch damaged, dizzy, recovery and lose by time over animations. Completed are her light, medium, hard, heavy and K'O'd sprites. As of now, she's is phrase 3 of the 9 phrases. After her damaged animations, I move onto the real meat of her development (intros, outros and taunts).

I've also been getting used to streaming while trying to concentrate on what I'm doing. In the past it was nearly impossible for me to do good work while streaming since talking during the stream is so distracting to my thought process. Now I've learned to just think out loud when working. Toph's animations are pretty simple, but I'm still worried about the rock and dust effects I'll have to make once I hit phrase 8. I don't have to worry about that right now, but it's only a matter of time. We'll see how it goes.


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