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Lara Croft - Small Updates

  • Writer: Pulloff
    Pulloff
  • May 2, 2022
  • 1 min read

As stated in my previous post, Lara Croft is not my no.1 project right now. Still, I finished her standing guard animation, crouching guard animation and jumping guard animation. Aside from her guard sprites, I have also created some of her damaged sprites (light damaged, medium damaged, and gut damaged). They're all one frame each, but each can take an entire day to make. Lara is not an easy character to develop because she shows a lot of skin; Not to mention her proportions are 9 heads instead of 8, and I have little experience with 9 head proportions.

Outside of Lara Croft, I also spent a bit of downtime on Ganondorf Idle, and completed him. I added his cape as well and he looks very nice. With that said, I pretty much traced the entire thing. That's not something I usually do, but the idle animations of characters outside of fighting games, is rarely fitting for fighting games. Ganondorf's concept art is perfect for a fighting game stance, so I just went with it.

I also updated Link's idle animation so that his hat bounces with his hair and body and it looks very nice. More importantly than that, I also created his walk animation. It took three attempts to successfully make it, and each attempt was a full fledged walk animation. Each failure was very, very demoralizing. But I'm extremely pleased with it now.

 
 
 

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