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Link fully coded and released in one month

This is the longest photoshop project I've ever done, and the quickest coding project right after. After finishing Link's sprites, it took one month to finish him entirely. I released him just a few days ago, and complaints were so minimal in the demo trailer that it took about 1 minute to fix them before release. They were just a couple of sound effects anyway. Why not improve them? So I did.


I have to say, I am more proud with this character than any other I've done in the past. There are no technical issues with Link that warrent a red flag or issue. He's the most naturally fluid character gameplay wise, and feels like a balance between Raven and Auron. (Auron is the second character I'm most proud of but there's some major palette issues I need to fix). The move I was most wary about making, ended up being his go-to attack. The Gale Boomerang is a monster special, and after some quick thinking on how to make his wolf hyper more flashy, it ended up being my most favorite hyper out of all my characters. Second, again, is one of Auron's, where Sin appears.


Now that Link is finished, his reference folder deleted for good, my fifth character slot filled, I know for sure that my next character will be Toph from Avatar: The Last Airbender. However, I will not be working on her anytime soon. I have real life... needs, that must be attended to. So I'm on a haitus from Mugen. That probably means no monthly update for April. But It's of minimal concern right now.

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